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Information

Information as a concept bears a diversity of meanings, from everyday usage to technical settings. Generally speaking, the concept of information is closely related to notions of constraint, communication, control, data, form, instruction, knowledge, meaning, mental stimulus, pattern, perception, and representation.

Information Communication Technology

Information Communications Technology - or technologies (ICT) is an umbrella term that includes all technologies for the communication of information. It encompasses: any medium to record information (whether paper, pen, magnetic disk/ tape, optical disks - CD/DVD, flash memory etc. etc.); and also technology for broadcasting information - radio, television,; any technology for communicating through voice and sound or images- microphone, camera, loudspeaker, telephone to cellular phones. At present, it is apparently culminating to information communication with the help of Personal Computers through (PCs) networked through the Internetinformation technology that can transfer information using satellite systems or intercontinental cables. Indeed, information technology (IT) has become a kind of a hub for communicating information, most often using computers. But, with an expanding fraction of human population getting empowered to share information it may not continue to be so.

Emerging Technologies

Emerging technologies and converging technologies are terms used interchangeably to cover the emergence and convergence of new and potentially disruptive technologies such as nanotechnology, biotechnology, cognitive science, robotics, and artificial intelligence.

Nanotechnology

Nanotechnology refers to a field of applied science and technology whose theme is the control of matter on the atomic and molecular scale, generally 100 nanometers or smaller, and the fabrication of devices that lie within that size range.

Biotechnology

Biotechnology is often used to refer to genetic engineering technology of the 21st century, however the term encompasses a wider range and history of procedures for modifying biological organisms according to the needs of humanity, going back to the initial modifications of native plants into improved food crops through artificial selection and hybridization. Bioengineering is the science upon which all Biotechnological applications are based. With the development of new approaches and modern techniques, traditional biotechnology industries are also acquiring new horizons enabling them to improve the quality of their products and increase the productivity of their systems.

Systems Engineering

Systems engineering is an interdisciplinary field of engineering, that focuses on the development and organization of complex artificial systems. Systems engineering is defined by INCOSE as "a branch of engineering whose responsibility is creating and executing an interdisciplinary process to ensure that customer and stakeholder's needs are satisfied in a high quality, trustworthy, cost efficient and schedule compliant manner throughout a system's entire life cycle, from development to operation to disposal. This process is usually comprised of the following seven tasks: State the problem, Investigate alternatives, Model the system, Integrate, Launch the system, Assess performance, and Re-evaluate. The systems engineering process is not sequential: the tasks are performed in a parallel and iterative manner."

Software Development Process

A software development process is a structure imposed on the development of a software product. Synonyms include software life cycle and software process. There are several models for such processes, each describing approaches to a variety of tasks or activities that take place during the process.

Computer Programming

Computer programming (often shortened to programming or coding) is the process of writing, testing, debugging/troubleshooting, and maintaining the source code of computer programs. This source code is written in a programming language. The code may be a modification of an existing source or something completely new. The purpose of programming is to create a program that exhibits a certain desired behavior (customization). The process of writing source codes requires expertise in many different subjects, including knowledge of the application domain, specialized algorithms and formal logic.

Computer Science

Computer science (or computing science Computer science has many sub-fields; some emphasize the computation of specific results (such as ) is the study of the theoretical foundations of information and computation and their implementation and application in computer systems.computer graphics), while others relate to properties of computational problems (such as computational complexity theory). Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to describing computations, while computer programming applies specific programming languages to solve specific computational problems. A further subfield, human-computer interaction, focuses on the challenges in making computers and computations useful, usable and universally accessible to people.

Software Engineering

Software engineering is the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software. It encompasses techniques and procedures, often regulated by a software development process, with the purpose of improving the reliability and maintainability of software systems.The effort is necessitated by the potential complexity of those systems, which may contain millions of lines of code.

Technological Singularity

The technological singularity is a hypothesised point in the future variously characterized by the technological creation of self-improving intelligence, unprecedentedly rapid technological progress, or some combination of the two.

Technology Development

Technology development is the process of research and development of technology. Many emerging technologies are expected to become generally applied in the near future.

Technology

Technology is a broad concept that deals with the usage and knowledge of tools and crafts, and how it affects the ability to control and adapt to the environment. In human society, it is a consequence of science and engineering, although several technological advances predate the two concepts. Technology is a term with origins in the Greek "technologia", "τεχνολογία" — "techne", "τέχνη" ("craft") and "logia", "λογία" ("saying"). However, a strict definition is elusive; "technology" can refer to material objects of use to humanity, such as machines, hardware or utensils, but can also encompass broader themes, including systems, methods of organization, and techniques. The term can either be applied generally or to specific areas: examples include "construction technology", "medical technology", or "state-of-the-art technology". Other species have also been observed to have created and used technology, including non-human primates, dolphins, and crows.

Information Systems

An Information System (BCIS)(IS) is the system of persons, data records and activities that process the data and information in a given organization, including manual processes or automated processes. Usually the term is used erroneously as a synonym for computer-based information systems, which is only the Information technologies component of an Information System. The computer-based information systems are the field of study for Information technologies (IT); however these should hardly be treated apart from the bigger Information

Embedded System

An embedded system is a special-purpose computer system designed to perform one or a few dedicated functions, often with real-time computing constraints. It is usually embedded as part of a complete device including hardware and mechanical parts. In contrast, a general-purpose computer, such as a personal computer, can do many different tasks depending on programming. Embedded systems control many of the common devices in use today.

Wearable Computer

Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations. Wearable computers are especially useful for applications that require computational support while the user's hands, voice, eyes or attention are actively engaged with the physical environment.

Desktop Computer

A desktop computer is an independent personal computer (PC), as opposed to smaller forms of PCs, such as a mobile laptop. Prior to the wide spread of PCs a computer that could fit on a desk was considered remarkably small. Today the phrase usually indicates a particular style of computer case. Desktop computers come in a variety of styles ranging from large vertical tower cases to small form factor models that can be tucked behind an LCD monitor. In this sense, the term 'desktop' refers specifically to a horizontally-oriented case, usually intended to have the display screen placed on top to save space on the desk top. Most modern desktop computers have separate screens and keyboards.

Personal Computer

A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator.

Today a PC may be a desktop computer, a laptop computer or a tablet computer. The most common operating systems are Microsoft Windows and Mac OS, while the most common microprocessors are the x86 and PowerPC CPUs. Software applications for personal computers include word processing, spreadsheets, games, and a myriad of personal productivity and special-purpose software. Modern personal computers often have high-speed or dial-up connections to the Internet, allowing access to the World Wide Web and a wide range of other resources.

Application Software

Application software is a subclass of computer software that employs the capabilities of a computer directly and thoroughly to a task that the user wishes to perform. This should be contrasted with system software which is involved in integrating a computer's various capabilities, but typically does not directly apply them in the performance of tasks that benefit the user. In this context the term application refers to both the application software and its implementation.

Hardware

Hardware is a general term that refers to the physical artifacts of a technology. It may also mean the physical components of a computer system, in the form of computer hardware.

Hardware historically meant the metal parts and fittings that were used to make wooden products stronger, more functional, longer lasting and easier to fabricate or assemble. In modern usage it includes equipment such as keys, locks, hinges, latches, corners, handles, wire, chains, plumbing supplies, tools, utensils, cutlery and machine parts, especially when they are made of metal. In the United States, this type of hardware has been traditionally sold in hardware stores, a term also used to a lesser extent in the UK.

System Software

System software is any computer software which manages and controls computer hardware so that application software can perform a task. Operating systems, such as Microsoft Windows, Mac OS X or Linux, are prominent examples of system software. System software contrasts with application software, which are programs that enable the end-user to perform specific, productive tasks, such as word processing or image manipulation.

System software performs tasks like transferring data from memory to disk, or rendering text onto a display device. Specific kinds of system software include loading programs, Operating systems, device drivers, programming tools, compilers, assemblers, linkers, and utility software.

Computer Program

The terms computer programs, software program, or just program are the instructions for a computer. A computer requires programs to function, and a computer program does nothing unless its instructions are executed by a central processor. Computer programs refer to either an executable program or the source code from which an executable program is derived..

Computer Society of India

The Computer Society of India is a body of computer professionals in India. It was started in 1965 by a handful of computer professionals and has now grown to be the national body representing computer professionals. Its membership stands at more than 30,000 in more than 60 chapters throughout India.

Software Design

Software design is a process of problem-solving and planning for a software solution. After the purpose and specifications of software is determined, software developers will design or employ designers to develop a plan for a solution. It includes low-level component and algorithm implementation issues as well as the architectural view.

Technology

-Technology is a broad concept that deals with the usage and knowledge of tools and crafts, and how it affects the ability to control and adapt to the environment. In human society, it is a consequence of science and engineering, although several technological advances predate the two concepts. Technology is a term with origins in the Greek "technologia", "τεχνολογία" — "techne", "τέχνη" ("craft") and "logia", "λογία" ("saying").[1] However, a strict definition is elusive; "technology" can refer to material objects of use to humanity, such as machines, hardware or utensils, but can also encompass broader themes, including systems, methods of organization, and techniques. The term can either be applied generally or to specific areas: examples include "construction technology", "medical technology", or "state-of-the-art technology". Other species have also been observed to have created and used technology, including non-human primates, dolphins, and crows.

Computer Networking

Computer Networking is the engineering discipline concerned with communication between computer systems or devices. Networking, routers, routing protocols, and networking over the public Internet have their specifications defined in documents called RFCs. Computer networking is sometimes considered a sub-discipline of telecommunications, computer science, information technology and/or computer engineering. Computer networks rely heavily upon the theoretical and practical application of these scientific and engineering disciplines.

Computer

A computer is a machine that manipulates data according to a list of instructions.
The first devices that resemble modern computers date to the mid-20th century (around 1940 - 1945), although the computer concept and various machines similar to computers existed earlier. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers.[1] Modern computers are based on tiny integrated circuits and are millions to billions of times more capable while occupying a fraction of the space.[2] Today, simple computers may be made small enough to fit into a wristwatch and be powered from a watch battery. Personal computers in various forms are icons of the Information Age and are what most people think of as "a computer"; however, the most common form of computer in use today is the embedded computer. Embedded computers are small, simple devices that are used to control other devices — for example, they may be found in machines ranging from fighter aircraft to industrial robots, digital cameras, and children's toys.

Computer Software

Computer software is a general term used to describe a collection of computer programs, procedures and documentation that perform some tasks on a computer system.The term includes application software such as word processors which perform productive tasks for users, system software such as operating systems, which interface with hardware to provide the necessary services for application software, and middleware which controls and co-ordinates distributed systems.
"Software" is sometimes used in a broader context to mean anything which is not hardware but which is used with hardware, such as film, tapes and records.

Information Technology Association of America

The Information Technology Association of America (ITAA) is a leading industry trade group for information technology companies. The Association's membership contains most all of the world's major ICT firms and accounts for over 90% of ICT goods and services sold in North America.
Former Under Secretary of Commerce Phil Bond became the association's President in August 2006. He replaced Harris Miller who resigned as President in January 2006 in order to run for the U.S. Senate in Virginia. Miller was defeated by James Webb in the June Democratic primary. Harris Miller was named CEO/President of the Career College Association in February 2007.

Information Technology

Information Technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware." IT deals with the use of electronic computers and computer software to convert, store, protect, process, transmit, and securely retrieve information.